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Dedicated to the weekly college station 4th edition D&D game Adventure World


    Alchemy stuff

    Curtana
    Curtana
    God
    God


    Posts : 1588
    Join date : 2012-04-03

    Alchemy stuff Empty Alchemy stuff

    Post by Curtana 19/05/13, 04:03 pm

    Primal Element (lv. 7)
    Power Consumable (Standard Action)
    Make the following attack against an aberrant, an elemental, a fey, an immortal, or an undead creature: Ranged 3/6; +5 vs. Reflex; 1d8 damage, and the target doesn't benefit from resistances until the end of your next turn.

    Level 7: +10 vs. Reflex; 1d8 damage.


    Holy Water (lv. 6)
    Attack Power (Radiant) Consumable (Minor Action)

    Attack: Ranged 3/6 (one undead creature or demon); the item’s level + 3 vs. Reflex

    Hit: 1d10 radiant damage.


    Tanglefoot Bag (lv. 7)
    Power Consumable (Standard Action)

    Make an attack: Ranged 5/10; +5 vs. Reflex; on a hit, the target is immobilized until the end of your next turn, at which point the creature is then slowed until the end of its next turn.

    Level 7: +10 vs. Reflex.

    Flamebane Bomb (lv. Cool
    Power Consumable (Standard Action)

    Effect: Blue liquid spreads in an area burst 1 within 10 and causes the following effects:

    *: Creatures in the area that are taking ongoing fire damage can make a saving throw with a +2 bonus against the effect.

    *: Natural fires in the area are extinguished.

    *: You make an attack against any creature with a fire aura in the area: +6 vs. Reflex; on a hit, the target's fire aura is deactivated and can't be reactivated until the end of the targets next turn.

    *: You make an attack against any fire zone in the area: +6 vs. the Reflex of the creator of the zone; on a hit, the zone is destroyed, and its effect ends, including any effect that normally lasts until a target saves.

    Level 8: +11 vs. Reflex.


    Alchemist's Frost (lv. 6)
    Power (Cold) Consumable (Standard Action)

    Make an attack: Ranged 5/10; +9 vs. Reflex; on a hit, the target takes 1d10 cold damage and is slowed until the end of your next turn; on miss, the target takes half damage and is not slowed.

    Level 6: +9 vs. Reflex; 1d10 cold damage etc.



      Current date/time is 19/05/24, 08:51 am