Primal Element (lv. 7)
Power Consumable (Standard Action)
Make the following attack against an aberrant, an elemental, a fey, an immortal, or an undead creature: Ranged 3/6; +5 vs. Reflex; 1d8 damage, and the target doesn't benefit from resistances until the end of your next turn.
Level 7: +10 vs. Reflex; 1d8 damage.
Holy Water (lv. 6)
Attack Power (Radiant) Consumable (Minor Action)
Attack: Ranged 3/6 (one undead creature or demon); the item’s level + 3 vs. Reflex
Hit: 1d10 radiant damage.
Tanglefoot Bag (lv. 7)
Power Consumable (Standard Action)
Make an attack: Ranged 5/10; +5 vs. Reflex; on a hit, the target is immobilized until the end of your next turn, at which point the creature is then slowed until the end of its next turn.
Level 7: +10 vs. Reflex.
Flamebane Bomb (lv.
Power Consumable (Standard Action)
Effect: Blue liquid spreads in an area burst 1 within 10 and causes the following effects:
*: Creatures in the area that are taking ongoing fire damage can make a saving throw with a +2 bonus against the effect.
*: Natural fires in the area are extinguished.
*: You make an attack against any creature with a fire aura in the area: +6 vs. Reflex; on a hit, the target's fire aura is deactivated and can't be reactivated until the end of the targets next turn.
*: You make an attack against any fire zone in the area: +6 vs. the Reflex of the creator of the zone; on a hit, the zone is destroyed, and its effect ends, including any effect that normally lasts until a target saves.
Level 8: +11 vs. Reflex.
Alchemist's Frost (lv. 6)
Power (Cold) Consumable (Standard Action)
Make an attack: Ranged 5/10; +9 vs. Reflex; on a hit, the target takes 1d10 cold damage and is slowed until the end of your next turn; on miss, the target takes half damage and is not slowed.
Level 6: +9 vs. Reflex; 1d10 cold damage etc.
Power Consumable (Standard Action)
Make the following attack against an aberrant, an elemental, a fey, an immortal, or an undead creature: Ranged 3/6; +5 vs. Reflex; 1d8 damage, and the target doesn't benefit from resistances until the end of your next turn.
Level 7: +10 vs. Reflex; 1d8 damage.
Holy Water (lv. 6)
Attack Power (Radiant) Consumable (Minor Action)
Attack: Ranged 3/6 (one undead creature or demon); the item’s level + 3 vs. Reflex
Hit: 1d10 radiant damage.
Tanglefoot Bag (lv. 7)
Power Consumable (Standard Action)
Make an attack: Ranged 5/10; +5 vs. Reflex; on a hit, the target is immobilized until the end of your next turn, at which point the creature is then slowed until the end of its next turn.
Level 7: +10 vs. Reflex.
Flamebane Bomb (lv.
Power Consumable (Standard Action)
Effect: Blue liquid spreads in an area burst 1 within 10 and causes the following effects:
*: Creatures in the area that are taking ongoing fire damage can make a saving throw with a +2 bonus against the effect.
*: Natural fires in the area are extinguished.
*: You make an attack against any creature with a fire aura in the area: +6 vs. Reflex; on a hit, the target's fire aura is deactivated and can't be reactivated until the end of the targets next turn.
*: You make an attack against any fire zone in the area: +6 vs. the Reflex of the creator of the zone; on a hit, the zone is destroyed, and its effect ends, including any effect that normally lasts until a target saves.
Level 8: +11 vs. Reflex.
Alchemist's Frost (lv. 6)
Power (Cold) Consumable (Standard Action)
Make an attack: Ranged 5/10; +9 vs. Reflex; on a hit, the target takes 1d10 cold damage and is slowed until the end of your next turn; on miss, the target takes half damage and is not slowed.
Level 6: +9 vs. Reflex; 1d10 cold damage etc.