So, there's been a fair amount of discussion behind the scenes about relics, so I thought I'd get the conversation going here to codify it. As stated before, there aren't rules in the book for buying/paying for relics with xp, and I'd like some limiting factor other than just not giving them out.
So, as it stands, here's the way that relics work. You pay for each separate aspect of a relic as its own thing. 5 xp gets you the first dot, then 3 times current as you advance. If it is a special power, it is merely 3 times the level of power you're buying.
Here's an example: Say I want to create a pistol that has +3 Accuracy, +2 Damage, never runs out of bullets, and can mimic the level 5 War Boon Mortal Stroke to deal aggravated damage. This would cost 14 (5+3+6) for the +3 Accuracy, 8(5+3) for the +2 Damage, 5 for the ability to never run out of bullets, and 35 (5+3+6+9+12) to mimic the War Boon. So, all together, and one assumes these would be bought over time, obviously, the gun would cost 62 experience points.
On a notation issue, I'd say make a note somewhere of all the power and their levels, but, as a short hand on the front of the character sheet, I would rate the Relic as its highest power, plus one if has any other abilities, to a maximum of 5 for now.
We might need to work out something for Followers and Creature later, but I think they should be more expensive.
In any events, thoughts, questions, invectives? Please, comment and lets get this figured out.
So, as it stands, here's the way that relics work. You pay for each separate aspect of a relic as its own thing. 5 xp gets you the first dot, then 3 times current as you advance. If it is a special power, it is merely 3 times the level of power you're buying.
Here's an example: Say I want to create a pistol that has +3 Accuracy, +2 Damage, never runs out of bullets, and can mimic the level 5 War Boon Mortal Stroke to deal aggravated damage. This would cost 14 (5+3+6) for the +3 Accuracy, 8(5+3) for the +2 Damage, 5 for the ability to never run out of bullets, and 35 (5+3+6+9+12) to mimic the War Boon. So, all together, and one assumes these would be bought over time, obviously, the gun would cost 62 experience points.
On a notation issue, I'd say make a note somewhere of all the power and their levels, but, as a short hand on the front of the character sheet, I would rate the Relic as its highest power, plus one if has any other abilities, to a maximum of 5 for now.
We might need to work out something for Followers and Creature later, but I think they should be more expensive.
In any events, thoughts, questions, invectives? Please, comment and lets get this figured out.