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Dedicated to the weekly college station 4th edition D&D game Adventure World


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    Nachtur mass combat

    elanya
    elanya
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    Join date : 2010-03-05

    Nachtur mass combat Empty Nachtur mass combat

    Post by elanya 28/04/13, 10:55 pm

    Paladins: haven't used anything.

    Tempars: Fearsome Smite, Righteous Smite,

    Clerics: Cause Fear, Beacon of Hope, Healing Word x2, Shield of Faith.

    Shield of Faith gives everyone +2 AC, clerics currently heal +5 hp.


    Last edited by elanya on 28/04/13, 11:00 pm; edited 1 time in total
    Curtana
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    Nachtur mass combat Empty Re: Nachtur mass combat

    Post by Curtana 28/04/13, 10:58 pm

    Everyone: +2 to AC and +2 to Init

    Aethelin sorcerers:

    Used Tempest Breath, Dragon Breath, concealment until end of their next turn. Earth elementals and the other red thing they breathed on can't gain combat advantage until end of their next turn.

    Standage skirmishers:

    Used Race the Arrow, 1 Inspiring Word



    Last edited by Curtana on 28/04/13, 11:02 pm; edited 1 time in total
    Josh
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    Nachtur mass combat Empty Re: Nachtur mass combat

    Post by Josh 28/04/13, 11:02 pm

    Evistro Horde 1 -3 to attack until the end of the Templar's next turn.
    tuck
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    Nachtur mass combat Empty Re: Nachtur mass combat

    Post by tuck 29/04/13, 10:48 am

    Agrun tosh sorcerers have +5 on the next damage roll against the guys they're standing on Very Happy

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    Nachtur mass combat Empty Re: Nachtur mass combat

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      Current date/time is 22/11/24, 02:55 pm